Resume

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Interests and Motivations


  • Videogame design and programming
  • Navigation of Autonomous Characters
  • Crowd Simulation
  • Character Behaviour
  • Deferred Rendering

Education


Qualification: M.D. in Computer Science
Thesis Proposal: Automatic Generation of Suboptimal NavMeshes for 3D Virtual Environments
Institution: Universitat Politècnica de Catalunya (Barcelona, Spain)
Dates: 2011 – 2012
Qualification: Bachelor Degree in Computer Science
Institution: Universitat Politècnica de Catalunya (Barcelona, Spain)
Dates: 2004 – 2011

Technical Skills


  • Proficiency in C/C++, Java, Ruby
  • Knowledge of GLSL, CG, OpenGL, Python, PHP, HTML
  • Usage of Boost
  • Experience with OGRE3D, Blender, Bullet Physics Library, VRJuggler, Photoshop
  • Familiarity with version control systems: Git and SVN
  • Usage of IDEs: Visual Studio, NetBeans
  • Knowledge of Qt, Swing

Personal Skills


  • Strong 3D Math background
  • Self-motivated
  • Creative problem solving
  • Self-taught, with good capacity to learn the use of new tools and languages on my own

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