Interests and Motivations
- Videogame design and programming
- Navigation of Autonomous Characters
- Crowd Simulation
- Character Behaviour
- Deferred Rendering
Education
Qualification: | M.D. in Computer Science |
Thesis Proposal: | Automatic Generation of Suboptimal NavMeshes for 3D Virtual Environments |
Institution: | Universitat Politècnica de Catalunya (Barcelona, Spain) |
Dates: | 2011 – 2012 |
Qualification: | Bachelor Degree in Computer Science |
Institution: | Universitat Politècnica de Catalunya (Barcelona, Spain) |
Dates: | 2004 – 2011 |
Technical Skills
- Proficiency in C/C++, Java, Ruby
- Knowledge of GLSL, CG, OpenGL, Python, PHP, HTML
- Usage of Boost
- Experience with OGRE3D, Blender, Bullet Physics Library, VRJuggler, Photoshop
- Familiarity with version control systems: Git and SVN
- Usage of IDEs: Visual Studio, NetBeans
- Knowledge of Qt, Swing
Personal Skills
- Strong 3D Math background
- Self-motivated
- Creative problem solving
- Self-taught, with good capacity to learn the use of new tools and languages on my own