Deferred Render System

A Deferred Render System that I am constructing on the top of OGRE3D. Some basic functionalities have been implemented: Phong Lighting, Shadows (PCF and ESM) and SSAO. Shaders are implemented using GLSL. 

Media


 drs-00  drs-01  drs-02

shadowsDemo from Ramon Oliva on Vimeo.

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